university courses, corporate workshops, conference chairs


Kaufman Teaching Certificate Program (KTCP) | 2016

MIT Teaching & Learning Lab, Cambridge (USA)


Royal Society of Arts Fellow & Ambassador for Boston | 2019-20

Boston, (USA)

Building a Boston-based community within the global RSA community of proactive problem solvers, sharing powerful ideas and building networks and opportunities for people to collaborate, influence and demonstrate practical solutions to realize social change

Festival of Learning co-chair | 2019

MIT Media Lab, (USA)

A day of learning, sharing, creating, making, debating, moving & shaking created by the Media Lab community for the Media Lab community

Tools of Design track chair | 2018

Design Research Society 2018 conference, Limerick (Ireland)

A new track that looked to understand the development of design tools throughout history, their impact on the designs or interactions they create, and how they might change how we design and research in the future. Read more about the papers presented in this track here

Biotech and Art panel co-chair | 2016

MIT Hacking Arts festival, (USA)

MIT’s annual festival celebrating the intersection of entrepreneurship, technology, and creative industries

Center for the Arts at MIT award selection committee | 2015-19


The MIT Center for Art, Science & Technology (CAST) connects the worlds of art, science, and technology by providing funding for visiting artists, new classes, creativity research grants and opportunities to share the resulting work with students and the public


Integrative Research & Development | Fall, 2020

Parsons School of Design Strategies, New York (USA)

A semester long course where students build upon the content learned in the Research & Development Methods class through projects that span the planning, research, implementation and testing phases of the design process. Guided by the theme of designing for automated systems, students' projects explored the technical development, interaction design considerations, and socio-economic impacts of various applications of automation and ‘AI’ in our everyday lives.

Research & Development Methods | Spring, 2020

Parsons School of Design Strategies, New York (USA)

A semester long introduction to the nature of design research, where students gain practical experience in the various research and design methodologies

Innovation | Spring, 2020

Parsons School of Design Strategies co-taught with Jeongki Lim, New York (USA)

A semester long exploration of classic texts on entrepreneurship and innovation and the role of the artist and design as an agent of change, and the nature and promise of technology in the creation of our possible future(s)

Designing for disruptive discoveries | 2019

MIT Media Lab, Cambridge (USA)

A workshop that considered the role of serendipity in the creative process and introduced a new “liminal thinking” ideation process and accompanying digital tools that can help us navigate disruptive discoveries and distill productive insights for new projects

Designing the future designer’s toolbox | 2018

Reaktor Breakpoint conference, Helsinki (Finland)

A workshop that led participants to gain insights on the opportunities and challenges of integrating computation into tools used in the creative process, and consider what tools might be in the designer’s toolbox in the future

Devices of Design | 2017

Global Innovation Design program at the Royal College of Art, London (UK)

A three-week class in which graduate students learned about a more computational approach to the design process and experimented with creating concepts for both digital and analog computational design tools

Design Research for Computational Design | 2016

Design Research Society conference, Brighton (UK)

A workshop that introduced how understanding the computational design of objects can help develop research methods and tools that can seamlessly feed into the development of more intuitive computational creativity support tools. Read more here

Embodied Potentials Salons | 2015-2018

MIT Media Lab, Cambridge (USA)

A bi-weekly salon where designers, technologists met to discuss readings, videos, inspirations and their general musings on how perception, communication, affordances and interaction contribute to how we design our world today. Read more about our discussions here

Communication Through the Language of Design | 2015

Solid conference, San Francisco (USA)

A lecture and workshop exploring the factors that influence our perception of forms, and how as designers we can understand the language of objects more explicitly. Read more here

Fabrication from Fabric | 2014

MIT Media Lab, Cambridge (USA)

Fabrication from Fabric was a 3 day course held at MIT, where students learnt the basics of making things from fabric, including pattern design, material selection and sewing. Co-organised with Laura Perovich and fashion designer Christopher Bevans, Media Lab Director's Fellow, with participation from Yan Agaev and Priscella Shum from CBAtelier, all participants were guided through the pattern design and construction of their very own T-shirt or laptop/tablet cover!

Prototype Hackery | 2011-2012

MIT Media Lab, Cambridge (USA) & Procter & Gamble R&D, Reading (UK)

How can you make prototypes which are ‘good enough’ to communicate the main working and visual elements of a concept; the ‘80:20 prototype’? Prototype Hackery was a series of workshops, developed and facilitated at the MIT Media Lab and continued at conferences and organisations around the world, that brought people from academia and corporations together to debate the reasons for and the tools to make and share prototypes using the ‘hacker’ mindset - the utilization of existing resources in a clever fashion to suit other purposes. Workshops held at UK Procter & Gamble R&D site inspired the designers, engineers, scientists and management to understand the value of sharing rough prototypes, and the regeneration of disused workshop areas into ‘protospaces’ has enabled more employees to have access to the simple tools, techniques and materials needed to easily realise their ideas in physical form. The Prototype Hackery handbook which accompanies these workshops is a summary of ideas about prototyping tools and techniques which anyone can use to quickly and cheaply create prototypes which are highly effective at communicating the physical experience of an idea